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Author Topic: [PS4][PC2] Indycar and BMW 2002 StanceWorks Championships  (Read 685 times)

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Offline lmntr

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[PS4][PC2] Indycar and BMW 2002 StanceWorks Championships
« on: October 09, 2018, 12:50:AM »
Indycar and BMW Stanceworks Championship

Sign-up link:  http://10tenths.net/index.php/topic,592.0.html

The 10tenths.net Racing league has finished a season running the Formula Renault and the GTE class in a concurrent individual and combined championships.   This format has proven to be very popular and we are again now following suit with the Indycar and the BMW Stanceworks.  We are looking to have an 8 or 9 round season with American tracks that will include the iconic Indy500 track oval.  As always, we continue to improve our product by evolving the lobby and race settings over many season and this season we are looking to include a safety car process and a manual pit stop to help bring back in contention those that have suffered tremendous damage and to prevent high speed pit entry.  We are especially proud of our points system which is designed to prevent a runaway championship leader; our championships usually get resolved until the last round. In the next coming weeks we are going to be holding social events on Wednesday and Thursdays which will lead to our first race of the season tentatively set to start on October 25th or if needed, on November 1st.  We welcome all to try to join us in the aforementioned days and we are confident you will not be disappointed with our membership; we are all here to help each other and many times share tips and set ups to help you make your journey as enjoyable as possible.

*Two Separate Races on the same day, same track.  Same sequence on race day*
*You will be able to drop your worse 3 results *
*RESET is prohibited** (Unless you're upside down or on the side unable to return to track, abuse will be punished)
*TBA  Safety car procedure.*  (please read rules section before engaging in conversation)

LOBBY SETTINGS
Start of Sessions: Thursday 8 PM UK
Race Distance: See calendar. Race will last about 30 minutes.
Race Date: Summer Season, June 1st, 14:00 hours. Real time progression.
BMW Texas and Daytona Round: June 1st, 19:00 hours. X10 time progression.  
Combined Practice and Qualify Sessions: 30 minutes, 13:00 hours, real time progression.
BMW Texas and Daytona Qualifying: 30 minutes, 14:00 hours, x10 time progression.
Starting Position: Qualification Result
Car Assignment: Pre Selection
Race Weather: Two weather slots selected by lottery using only race-able slots. Synced to race.
Qualifying weather:  First race weather slot for the whole session.
Safety Car Process:  Please read rules section for more information.
Auto Start:  Yes
Driving Line: Allowed
Default Set up: No
Manual Gears:  Allowed
Realistic  Aids:  No
Assists:  Allowed
Damage: Performance affecting (No damage or visual only for socials)
Mechanical Failures: On
Ghost Car:  No (yes for socials)
Manual Pit Stop: Yes
Pit Errors:  No
Tire Wear:  Accelerated.
Fuel Use: Authentic
Cooldown Lap: Yes (Do not return to pit with options button to allow laps completion for those behind)
Penalties: Yes (For jump starts)
Track Limits:  No ( Yes for socials )
Drive through Penalty:  Yes
Drive through trigger time: No (5 seconds for socials)
Mandatory Pit: Yes
Pit Exit: Yes
License: No. (Socials currently set at D1100, invites sent to those below this filter but known to be clean if requested)
Vehicle Type:  Class for Indycar (Chevrolet or Honda) and individual for BMW Stanceworks.  TBA for Socials
Grid Size:  16
Private:  Yes
Ready: Yes
Password:  Not used at this time




* Be aware that there will be a 2-week gap between Long Beach and Indianapolis.*

BMW Texas and Daytona Round: June 1st, 19:00 hours. X10 time progression.
BMW Texas and Daytona Qualifying: 30 minutes, 14:00 hours, x10 time progression.
« Last Edit: November 29, 2018, 04:14:PM by lmntr »

Offline lmntr

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Re: [PS4][PC2] Indycar and BMW 2002 StanceWorks Championships
« Reply #1 on: October 19, 2018, 05:33:PM »
Okay Gents, it is time to discuss some very important topics.  We are about to start the season and there has been no conversation in regards to the safety car procedures.  Before that, it is recommended to look it up in the rules section.   Also, our 5th round will take place on Wednesday instead of our usual Thursday for all the other rounds.  We could change to Friday or even postpone and move all rounds one week up.   We are still looking to hold night races in selected tracks with maybe a transition from daylight included.

Offline jod08

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Re: [PS4][PC2] Indycar and BMW 2002 StanceWorks Championships
« Reply #2 on: October 22, 2018, 01:31:PM »
Ref the safety car procedures I think it needs to be reviewed to be more like real life.

2.The Safety Car period can not be activated if the leader is already past half way of the race distance.  Example, Race is 11 or 12 laps so more than half race distance is leader on lap 7.
Shit happen its racing The safety car should be readily available bar the last or 2nd to last lap. I know it takes away all the hard work that leader has done but man it would be so exciting to try and chase the leader down in the last two laps.


3.Driver(s) that has/have caused a Safety Car period activation can not call for another Safety Car period in the same race or the next 2 races.
Not being able to call a safety car because you called one last race should be removed. its simple safety car abuse will result in a penalty or a 1 race ban.

5. If the leader is before pit entry, the Safety Car period will finish at the end of the next lap.
Make the safety car last 2 full laps (depending on the distance into the race / gap from 1st to last / length of the track and the damage to the damaged car(s). One lap under safety car might not be enough to clear the damaged car(s) anyway.

6. If the leader is past pit entry, then no-one is allowed to enter pit until the next time around (except damaged car), in effect causing an additional Safety Car lap.   
If you go with the two lap rule the leader can pit the the next lap.

9 Once the staff gives the signal the race will resume the following lap, the leader continues to drive at the slower pace and is free to go back to race pace at any point of his choosing between the penultimate and last turn of the lap.
there is nor rules for the rest of the grid after the restart. At what point are the rest of the cars allowed to start to overtake? as soon as the leader goes or do they have to wait until there passed the penultimate and last turn of the lap. For instance Nurburgring GP penultimate corner would be the bus stop leader is well ahead of p10 as it's single file. So can p11 over take into the bus stop or do they have to hole station until after the corner?

Reference the date change for the Indy race (round 5) I would suggest that every member that has signed up be direct messaged via the site and on psn to check availability asap rather than rely on them seeing this post and/or tacking notice of the date posted on the image. As race day will be half grid or less i would imagine. Also could we not make it 50 laps (Indy50) and less quali






« Last Edit: October 22, 2018, 02:25:PM by jod08 »

Offline lmntr

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Re: [PS4][PC2] Indycar and BMW 2002 StanceWorks Championships
« Reply #3 on: October 22, 2018, 11:11:PM »
I am open to having the safety car procedure activated until late into the race.  Obviously, you do not wan to end up the race under safety car conditions so what I propose is to at least have one lap of racing.  That means for example, if the race is 14 laps long then the last chance to activate a safety car is if the leader is on lap 11.  This will make lap 11 the “incident lap” and make lap 12 and 13 the safety car period; leaving the last available lap as the racing lap.


Abuse of a safety car rules need to be ironed out then if we are to remove the safety car activation limit to a driver that has already called it recently.  What will constitute abuse?  Is it a driver simply overdoing it and crashing oh his own more than once?  Is it always the same overly aggressive driver always getting into incidents in the first lap?  That is the reason of the limit in my opinion.  Another way to do it as it is already written into the rules is that any safety car activation will automatically call for a review with penalties if needed.  I see your point but sooner or later I am afraid the grid will become fed up if the same driver is constantly doing this.


No one can pass until they get to the apex of the last turn.  The leader may however pick the point of acceleration between the penultimate and the last turn.  Just imagine you are behind Hamilton trying to guess where he is going to accelerate from so that you can stay as close to him as possible but you at least know where approximately from.


Good suggestion for the Indy (5th Round ) date availabilty.

Offline Roundrocket

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Re: [PS4][PC2] Indycar and BMW 2002 StanceWorks Championships
« Reply #4 on: October 23, 2018, 03:04:AM »
 I think the safety car should only be available if more than one car is involved in an accident. The parties involved can then support the call for a safety car. If you drive to hard and hit the wall by yourself then that is on you.
Just my 2 cents

Offline lmntr

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Re: [PS4][PC2] Indycar and BMW 2002 StanceWorks Championships
« Reply #5 on: November 08, 2018, 01:53:PM »
Please be aware that the Round # 5 at Indianapolis Oval has been postponed until the following week moving all rounds thereafter one week later.  So Round # 5 is two weeks after Round # 4.

Offline lmntr

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Re: [PS4][PC2] Indycar and BMW 2002 StanceWorks Championships
« Reply #6 on: November 19, 2018, 05:46:PM »
**Announcement**

Indianapolis has been recalculated to 25 laps on the BMW and 36 laps on the Indycar.